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Railroad Tiles – Countryside Expansion
Board Games

Railroad Tiles – Countryside Expansion

$39.99 $31.99
Available : In Stock

An expansion pack for Railroad Tiles, a sequel to the roll-and-write series Railroad Ink, is a quick-playing tile placement game in which you pick tiles and place routes to build...

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An expansion pack for Railroad Tiles, a sequel to the roll-and-write series Railroad Ink, is a quick-playing tile placement game in which you pick tiles and place routes to build an interconnected community. Add farms to your transportation network and populate them with pigs, cows, and sheep!

This is an expansion for Railroad Tiles: the core game is required to play.

Designers: Hjalmar Hach, Lorenzo Silva
Artist: Francesco De Benedittis, Marta Tranquilli
Age: 8+
Players: 1-4
Playing Time: 130

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RAILROAD TILES COUNTRYSIDE EXPANSION
Board and Card Games

RAILROAD TILES COUNTRYSIDE EXPANSION

$20.00 $16.00
Available : In Stock

Despite the cute looks and serene atmosphere, this is deceptively one of the hardest expansions! Your goal is to create big Pastures with lots of Farms, but you want only...

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  • Reviews (0)

Despite the cute looks and serene atmosphere, this is deceptively one of the hardest expansions! Your goal is to create big Pastures with lots of Farms, but you want only 1 Animal of each type in the same Pasture or you will lose points. In contrast to all other expansions, the Animal pawns you get are tied to a specific column of tiles you get from the central board during the draft phase at the beginning of each round.

Animal pawns must be placed not on routes, like cars, trains, and travelers, but in the fields that surround them. Fields connected to each other are called Pastures and are separated from each other by highways, railways, towns, and the fences that are marked on the Countryside tiles from this expansion. There is one additional limitation: Animals must be placed on one of the tiles that you are placing in the current round, they cannot be freely placed wherever you want.

Countryside tiles can also have Farms, which act as a multiplier for the points you get from animals at the end of the game: for each Pasture, each Animal it contains is worth 1 point for each Farm in that Pasture. However, there is a limit: if there are more than one animal of the same type (cow, pig, or sheep) in the same Pasture, each duplicate animal beyond the first one must be removed, and for each one you must discard one point as well!

In addition to tiles with Farms, there are also Village tiles, which can become part of a City together with Town tiles, but in contrast to them, they don’t separate Pastures.

The key to this expansion is to try to place routes, towns, and fences in a way that keeps fields containing animals of the same type separate to avoid losing both animals and points. Easy to say, perhaps, but succeeding may be more difficult than it sounds.

Just like all other expansions, theCountryside Expansioncomes with Objective tiles: for example, the Vineyard wants to be part of an area of at least 5 connected Field tiles with no Animal pawns, while the Hills must have at least 3 Animals around them.

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